BLADE&RUBBER
Support · Size Guide

Fit the weapon to the hand.

Handle shape, sponge thickness, and where a rubber lands on the speed / spin / control map. Read this before you build — it’s the difference between a bat that fits and one that fights you.

Handles — Flared vs StraightSponge — 1.8 to MaxChart — Speed · Spin · ControlGear help by email
Blade handles

Flared or straight?

The handle doesn’t change how the ball comes off the blade — it changes how the blade sits in your grip. Pick by how you hold it, not by looks.

Handle shapes at a glance
HandleCodeFeelBest for
FlaredFLWidens at the base, seats into the palm, resists twistingMost players, shakehand grips, anyone new to the game
StraightSTEven width top to bottom, free to rotate in the handLoopers who spin the bat between forehand and backhand
AnatomicANContoured bulge in the middle to match the grip’s curvePlayers who want a locked, molded fit (special order)
PenholdCS / JSShort handle gripped like a pen, one dominant facePenhold styles — Chinese (CS) or Japanese (JS)
Default pick

When in doubt, go Flared

Flared is the safe coin for nine out of ten shakehand players. It won’t rotate on a hard hit and it’s comfortable straight out of the box — every ready-to-play bat we rack ships flared unless you ask.

Grip check

Loose grip? Try Straight

If you relax your fingers and let the bat pivot between wings — classic European looping grip — a straight handle gives you that freedom. It feels alien at first, then you never go back.

Rubber sponge

How thick is your sponge?

The sponge under the topsheet is the engine. Thicker sponge stores more energy for speed and spin; thinner sponge trades that gear for control and touch. Measured in millimetres.

Sponge thickness by playing style
ThicknessCharacterSuits
1.5–1.8 mmSlow, controlled, easy to place. Least catapult.Beginners, defenders, control blockers
1.9–2.0 mmBalanced all-round gear — spin and touch in oneImprovers and all-court players
2.1–2.2 mmFast and spinny with real catapult on loopsAttacking loopers, league regulars
Max (2.2 mm+)Maximum speed and spin, least forgivingAdvanced offensive players who trust their stroke
Sponge cheat sheet
Thicker = more gear, less margin
New to the game1.8 – 2.0 mm
All-court improver2.0 mm
Attacking looper2.1 mm – Max
Chopper / defender1.5 – 1.8 mm
The rating map

Speed · Spin · Control.

Every blade and rubber we rack carries three factory numbers out of a rough 100. Speed and control pull against each other — chase one and you spend the other. Here’s how the tiers read.

Reading the numbers
Sample all-court setup
Speed92
Spin98
Control84
Rating tiers, roughly out of 100
RangeSpeedSpinControl
60–74Slow, safeLow gripVery forgiving
75–89All-courtWorkable spinBalanced
90–99FastHeavy spinDemands technique
100+Boss levelMaximum gripLeast margin
Rule of thumb

Buy the control you can grow into.

A new player on a 100-speed rocket sprays balls off the end table and never learns to place. Start where control is 80-plus, let your strokes catch up, then trade control for gears one setup at a time. Everything on the rack lists its numbers so you can match, not guess. Still stuck? Email the crew and we’ll spec a build to your game.

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Sizing FAQ.

Insert question
Does handle shape change how the bat plays?

No — the ball reacts to the blade and rubber, not the handle. FL versus ST is purely about how it sits in your hand and whether you let it rotate. Play the shape that’s comfortable.

Thicker sponge is just better, right?

Only if your stroke can cash the cheque. Thicker sponge adds speed and spin but eats control and forgiveness. Match it to your level — 2.0 mm is the honest all-round pick for most players.

Can you build a bat to my numbers?

That’s exactly what the custom pro setup is for — tell us your grip, target weight and the speed/spin/control feel you want, and we glue it at the bench. Email the crew to start a spec.